A texture redrawn column by column into a target, one layer of a {:layers, [layer]}
change: a warp given as a table.
target—:frame(the default) or a canvas handleclear—{r, g, b, a}from 0 to 1 the target is filled with first, ornilport—{x, y, width, height}in the target's pixels, the part redrawn;nilis the whole targetsource— the handle of the texture or canvas readcolumns— one{u, v_scale, shade}per column of the port, left to right
Each column of the port reads the source at the horizontal position u (0 its left
edge, 1 its right). A pixel down of the way from the port's top (0 to 1) reads the
vertical position 0.5 + (down − 0.5) × v_scale. The source is sampled between its
four nearest pixels, edges repeated, and its colour multiplied by shade. A position
outside 0 to 1 draws opaque black. When the port has more pixels across than there are
columns, the columns are stretched to fill it.